Open cyberboy666 opened 5 years ago
awesome ! a few things come to mind quickly, one would be to make the lumakey do black keying and white keying (maybe using one of the unused params as a 'switch', as i tried to do for a->b, b->a switch ...) , or they could be separate shaders,
another is to create a chromakey shader, one param for key amount, maybe another (2? to choose the colour, or ... something cant remember how now but when i had an mx50 i remember the chromakey being fun ...)
yes you could add more to the wipe one , or add more wipe shaders , diagonal , circles, multi, etc
i think i wrote this issue originally because i suspected the lumakey shader wasnt behaving exactly how i expected , maybe my implementation has a mistake, or maybe theres ways to make it smoother in general ...
just some ideas , its a pretty open question , but i agree that the 2input shaders are really fun to play with !
On Tue, Jan 14, 2020 at 4:13 PM Mike Panciera notifications@github.com wrote:
@langolierz https://github.com/langolierz Any particular ideas? I would be interested in working on this.
One thing would be using more parameters (for example, wipe.frag only uses 2 out of four parameters).
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@langolierz Any particular ideas? I would be interested in working on this.
One thing would be using more parameters (for example, wipe.frag only uses 2 out of four parameters).