Should the Alien's hitbox touch a ceiling, it would start "crawling" on it without end, messing with its pathfinding. The effect is efficient if the roof is composed of slabs and stairs. That behavior is best observed in the Dungeon itself, in a corridor.
The model sometimes crawl, sometimes not, but it does not rotate.
Sometimes the Alien will unstuck itself should it reach an elevation in the ceiling, or meet a wall, or a closer ground.
Should the Alien's hitbox touch a ceiling, it would start "crawling" on it without end, messing with its pathfinding. The effect is efficient if the roof is composed of slabs and stairs. That behavior is best observed in the Dungeon itself, in a corridor.
The model sometimes crawl, sometimes not, but it does not rotate.
Sometimes the Alien will unstuck itself should it reach an elevation in the ceiling, or meet a wall, or a closer ground.