Closed kd8lvt closed 3 months ago
I have this same issue
I have the same crash, its possible to disable acid?
I patched it with this for the time being https://github.com/OwOday/fixmods
its just a mixinsquared that stubs the broken mixin, incompatible with debugify
its just a mixinsquared that stubs the broken mixin, incompatible with debugify
how do you install it?
Is fixed with the final 1.20.4 release, all new fixes will be only 1.20.6+
Thanks for the info! I'm going to keep my pack on 1.20.1 with the rest of my mods though so I will continue to use my mixinsquared patch :P
Is fixed with the final 1.20.4 release, all new fixes will be only 1.20.6+
its just a mixinsquared that stubs the broken mixin, incompatible with debugify
how do you install it?
its a mod jar under releases on that github
its just a mixinsquared that stubs the broken mixin, incompatible with debugify
how do you install it?
its a mod jar under releases on that github
Any chance you could point me towards the release with the patch mentioned?
When the Warden is under the Acid effect, it produces a ticking entity crash.
From the looks of it, it's receiving a null entity when trying to increase hostility?
isValidTarget
should handle that when following vanilla behaviour, from what I can tell, but for whatever reason the assertion in WardenEntityMixin.java fails to prevent a crash in a production environment.Edit: Here's a log, somehow I forgot to add that, woops. https://mclo.gs/E39ZcbK