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cyberfilth
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Ashgard-Keep
A Godot roguelike
MIT License
63
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Arrow Key Movement
#114
tbx1b
opened
4 years ago
0
Fixed a part of save restore code not using the new JSON helper.
#113
realkotob
closed
4 years ago
0
Fixed UI not recieving mouse input.
#112
realkotob
closed
4 years ago
0
Fix wrong cullmode for tiles occlusion
#111
realkotob
closed
4 years ago
0
Fix dungeon themes + Lighting fixes
#110
realkotob
closed
4 years ago
1
Fixed the remaining usages of old "name" property.
#109
realkotob
closed
4 years ago
0
[3.1port] Fixed game not showing. +Fixed names that broke during refactor. +Input fixes.
#108
realkotob
closed
4 years ago
0
[WIP] Port to 3.1.1 (latest stable version)
#107
realkotob
closed
4 years ago
3
Port to Godot 3?
#106
realkotob
opened
4 years ago
10
Changed probability of magic items spawning on lvl1
#105
cyberfilth
closed
5 years ago
0
Development
#104
cyberfilth
closed
5 years ago
0
Development
#103
cyberfilth
closed
5 years ago
0
Development
#102
cyberfilth
closed
5 years ago
0
Updated Goblin inventory
#101
cyberfilth
closed
5 years ago
0
Development
#100
cyberfilth
closed
5 years ago
0
AI pathfinding out of bounds
#99
cyberfilth
closed
5 years ago
1
Monsters are no longer spawned in starting room
#98
cyberfilth
closed
5 years ago
0
Dungeon spawns items based on how rare they are
#97
cyberfilth
closed
5 years ago
0
Development
#96
cyberfilth
closed
5 years ago
0
Added Fairy Assassin enemy
#95
cyberfilth
closed
5 years ago
0
Development
#94
cyberfilth
closed
5 years ago
0
Renamed signal when inventory slot pressed
#93
cyberfilth
closed
5 years ago
0
Merge pull request #91 from cyberfilth/master
#92
cyberfilth
closed
5 years ago
0
Update
#91
cyberfilth
closed
5 years ago
0
Development
#90
cyberfilth
closed
5 years ago
0
Improved Vampire AI. Added XP check before entering portal.
#89
cyberfilth
closed
5 years ago
0
Added Vampire as level 3 undead enemy
#88
cyberfilth
closed
5 years ago
0
Enabled Framebuffer. Corrected spawning of minion1 on 3rd floor
#87
cyberfilth
closed
5 years ago
0
Message added when Hell hound appears
#86
cyberfilth
closed
5 years ago
0
Development
#85
cyberfilth
closed
5 years ago
0
Development
#84
cyberfilth
closed
5 years ago
0
Updated Patchwork Golem. Amended spelling of variables to British spe…
#83
cyberfilth
closed
5 years ago
0
Added 'Frankensteins monster' type golem
#82
cyberfilth
closed
5 years ago
0
Development
#81
cyberfilth
closed
5 years ago
0
Development
#80
cyberfilth
closed
5 years ago
0
Development
#79
cyberfilth
closed
5 years ago
0
Development
#78
cyberfilth
closed
5 years ago
0
Development
#77
cyberfilth
closed
5 years ago
0
Tidied up prefab code
#76
cyberfilth
closed
5 years ago
0
New screenshot
#75
cyberfilth
closed
5 years ago
0
Development
#74
cyberfilth
closed
5 years ago
0
Added Hell Puppy and Blood Bat enemies
#73
cyberfilth
closed
5 years ago
0
Entering a new floor will choose the next dungeon theme from the list
#72
cyberfilth
closed
5 years ago
0
Game creates a seed to select dungeon theme
#71
cyberfilth
closed
5 years ago
0
Reduced map size to 60x60
#70
cyberfilth
closed
5 years ago
0
Development
#69
cyberfilth
closed
5 years ago
0
Added transition effect to give level time to load
#68
cyberfilth
closed
5 years ago
0
Merge pull request #66 from cyberfilth/master
#67
cyberfilth
closed
5 years ago
0
Merge Master into Development - because I suck at using GIT
#66
cyberfilth
closed
5 years ago
0
Updated docs/TreeView.txt
#65
cyberfilth
closed
5 years ago
0
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