Calling Direct3D9.Effect.FromString(device, "", ShaderFlags.None) (ie. with an
empty string) throws an IndexOutOfRangeException, which is rather unintuitive
(using Jan 2012 SDK).
Original issue reported on code.google.com by beerboy...@gmail.com on 4 Jun 2013 at 4:29
Original issue reported on code.google.com by
beerboy...@gmail.com
on 4 Jun 2013 at 4:29