Closed SwiftSwamp closed 7 years ago
Unless we could work with FAR and try to knock out all of the bugs with it?
For far, keep testing new versions. But for the time being ill work on a island limiter (it will be compatible with far)
I hope your using FAP on skyblock, its going in there.
Its actually going in phantom.......
Currently we've had issues with larger lump sums of players with Redstone, Redstone seems to be our last issue remaining on Skyblock that can still cause lag. Currently I've tried various ways to help limit lag, however doing per chunk or a global ticking limit screws up everything, even clocks that aren't ticking fast at all or are extremely slowed down still become broken and unusable.
Suggestion: Add ticking limits per island for Redstone Could you also post some examples of what kind of clocks tick at what outputs so I can gain a better idea myself as well of what's going on behind the scenes. I need some numbers to crunch.