Base Object Swapper isn't configured correctly. Instead of the plugins being put into the mod's local Data/SKSE/Plugins during fomod configuration, they are put in the mod's local Data folder. Upon activation/commit, they don't seem to be getting linked into the game's Data folder.
This is likely because ammo isn't properly handling the "destination" parameter of a fomod folder block in ModuleConfig.xml.
Workaround is to install, manually configure outside of ammo, refresh, then activate.
Base Object Swapper isn't configured correctly. Instead of the plugins being put into the mod's local Data/SKSE/Plugins during fomod configuration, they are put in the mod's local Data folder. Upon activation/commit, they don't seem to be getting linked into the game's Data folder.
This is likely because ammo isn't properly handling the "destination" parameter of a fomod folder block in ModuleConfig.xml.
Workaround is to install, manually configure outside of ammo, refresh, then activate.