cyberrumor / ammo

Almost Manual Mod Organizer - Linux MO for Bethesda Games
GNU General Public License v2.0
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mods incorrectly marked as obsolete during 'activate mod all' if activating fails #51

Closed cyberrumor closed 7 months ago

cyberrumor commented 8 months ago

If you have several inactive mods followed by an inactive fomod, 'activate mod all' will work up until the fomod, where it is expected to bail on activating. When this happens, all of the mods that were activated in this way are incorrectly marked as obsolete, probably due to not having their files populated.