Closed SeleDreams closed 2 years ago
It seems that you already got the answer to this question in Discord?
Generically, say you have a filter f
instantiated in your class, you can mix it with the original signal s
by adding to boost or subtracting to cut. The factor you apply g
is your gain or cut:
out = s + f(s) * g;
To make it clear, assume (for now) f
to be to identity, meaning it simply returns the signal s
passed to it. Then you can see that:
out = s + s * g;
if for example, g
is 1, then you get out = s + s * 1
, hence s is doubled.
If for example g
is -1, then you get out = s + s * -1
, or 0 (full attenuation, s will cancel out).
Now, imagine that a bandpass filter is used, Then the same operation above applies, but only applied to the frequencies that the bandpass returns. Ditto for lowpass and highpass.
Makes sense?
Hi, I am working on making a vst that performs some equalization tasks by reducing two frequency peaks and increasing two others. I work in a run function that receives a const float inputs and a const float outputs and the uint32_t frame count, i'm not sure how i'm supposed to go about modifying this signal with q
I tried
which seems to compile but I am not sure yet if it is the right way to use these methods, I also am not sure about the way to go to do some EQ on the signal