From @pyuxiang: I think this should be a stretch goal, because currently the tardigrades from the SpaceAgain scene and the Credits scene are separate scenes.
One way to achieve this is, on SpaceAgain challenge end, get the script to apply DontDestroyOnLoad on the chain of tardigrades, i.e. SpaceAgainMechanics->ChainNodes.chain (and optionally with (only) the visible tardigrades in the viewport), shift the whole amalgamation to Camera.main.transform.position, then do a translation together with the credits scene.
Might be a bit too complex. The fade out from the SpaceAgain scene doesn't break continuity, so perhaps not a critical task.
From @pyuxiang: I think this should be a stretch goal, because currently the tardigrades from the SpaceAgain scene and the Credits scene are separate scenes.
One way to achieve this is, on SpaceAgain challenge end, get the script to apply DontDestroyOnLoad on the chain of tardigrades, i.e.
SpaceAgainMechanics->ChainNodes.chain
(and optionally with (only) the visible tardigrades in the viewport), shift the whole amalgamation toCamera.main.transform.position
, then do a translation together with the credits scene.Might be a bit too complex. The fade out from the SpaceAgain scene doesn't break continuity, so perhaps not a critical task.