Closed emilb closed 8 years ago
Implemented heartbeat logic. Couldn't see how to have a single heartbeat - the player connections and the FXClient use different mechanisms, so there's a player heartbeat and api heartbeat. Maybe there's a cleaner way to do this?
Took some of Allans work but changed it to HeartBeatRequest.
Let all clients send a ping over the websocket every 30 secs. The server replies with a pong and thus keeping the socket alive.