Closed sven1977 closed 10 years ago
I think I'm confused , isn't this what's happening in collide (i.e. generateCollisionPoints is called before each regrid and after each collision) - or are you seeing something else? Please re-open I'm misunderstanding
https://github.com/cykod/Quintus/blob/master/lib/quintus_scenes.js#L663
Oh my, you are absolutely right. I must have deleted that line accidentially from my local version.
Sorry and thanks!
Hi everyone, I was wondering about an issue I stumbled across during coding my game in quintus. It seemed like a falling sprite in a 2d game with gravity was able to fall into another object from the top and even get rendered in that overlapping position before - in the next frame - the overdue collision would occur.
Here are my thoughts on why this could happen and how to fix it:
Let me know what you think, thanks, Sven