Closed brofist56489 closed 10 years ago
If there's nothing to load why would you use Q.load()? might well just call the function normally. This seems to be a good solution though, but i don't think there is a problem at all. If you think this is critical for any reason, make a pull request with a detailed explanation, and if it's good enough we'll merge your changes. Thanks.
I tried to make a simple test with Quintus. However, I tried the following:
//Quintus stuff already setup.
Q.load([], function() { Q.gameLoop(function(dt) { Q.ctx.fillStyle = "#0000ff"; Q.ctx.fillRect(0, 0, 100, 100); }); });
The problem being that the callback function for Q.load was never called. After about an hour of stepping through the code in debug mode, I found that the method isn't called if it doesn't have to load anything.
So I added the following after the loadedCallback function definition:
if(assetsRemaining === 0) { callback.apply(Q); }
This fixed the problem for me. You might be able to come up with a better solution.