The fix for #125 (08e01d7e38a4fa0cbc08081191e6f3073b5c1e5a) added Q._generateCollisionPoints(this) to Sprite.update and now I get a cannot read property 'length' of undefined error on quintus_sprites.js:312.
From the Quintus site, it looks like the Ball example doesn't need collision detection and it might be wasteful to add p.points just to make Q._generateCollisionPoints(this) happy, so maybe it'd be better just check for p.pointsbefore calling it?
I'm very new to this stuff so I don't really know how to fix it.
The fix for #125 (08e01d7e38a4fa0cbc08081191e6f3073b5c1e5a) added
Q._generateCollisionPoints(this)
toSprite.update
and now I get acannot read property 'length' of undefined
error onquintus_sprites.js:312
.From the Quintus site, it looks like the Ball example doesn't need collision detection and it might be wasteful to add
p.points
just to makeQ._generateCollisionPoints(this)
happy, so maybe it'd be better just check forp.points
before calling it?I'm very new to this stuff so I don't really know how to fix it.