Open ghost opened 7 years ago
Hi,
Have you tried using the maximize
option on setup
?
With the right viewport
meta tag, this should do the trick.
@viki53 Thanks for your response!
I used scaleToFit:true and
<meta name="viewport" content="width=device-width, user-scalable=0, minimum-scale=1.0, maximum-scale=1.0"/>
works great!!
Except for something. On iphone's there's 2 sprites that doesn't render. But sounds and all other stuff works.
Great!
About those sprites, did you investigate a little?
Try opening a dedicated issue if the problem persists… 😉
How i can set quintus for mobile screen support?