cypleck / andors-trail

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Place to store items that you want to keep #25

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
It would be nice if we had some place where the player can store items that 
should be kept. Either as a vault or "home" where the player can place items 
that will not be removed.

At the moment however, all items on the ground are stored in the savefile. So 
for now, any place will work :) But that might change in the future.

Original issue reported on code.google.com by oskar.wi...@gmail.com on 26 Nov 2010 at 1:47

GoogleCodeExporter commented 8 years ago
If we solve issue 45, this issue would also be solved code-wise. If we can 
place items in containers, the savegame code will persist them as it is 
implemented now. We might want do indicate this in a more intuitive way in the 
map(s) however.

Original comment by oskar.wi...@gmail.com on 12 Dec 2010 at 10:33

GoogleCodeExporter commented 8 years ago
The difference between normal containers and the vault should be that the vault 
is available in every city in your room, where you sleep.

It would be a mess to manually carry the items to a new town.

Original comment by SamuelPl...@gmail.com on 12 Dec 2010 at 2:58

GoogleCodeExporter commented 8 years ago
This means all cities should have a common location (eg grass field near town 
sign) or building (town hall), where the vault/stash/depot could be.

Using the droplist as base would work, expect the container list is rewritten 
upon each vault exit. Simply put "drop chance" as 100.

Original comment by kims...@gmail.com on 22 Dec 2010 at 11:38

GoogleCodeExporter commented 8 years ago
IMO it should be where the bed is.

Original comment by SamuelPl...@gmail.com on 22 Dec 2010 at 11:45

GoogleCodeExporter commented 8 years ago
Very annoying its not possible to edit your own comments, even for a limited 
time.

#3 expect -> except

Original comment by kims...@gmail.com on 22 Dec 2010 at 11:54

GoogleCodeExporter commented 8 years ago
Totally agree...

Original comment by SamuelPl...@gmail.com on 22 Dec 2010 at 12:00

GoogleCodeExporter commented 8 years ago
Hmmm, I like it. Alway wanted a home to put my stuff despite Vacor's hideout 
looking like a Dragon's den and my backpack weighing 3.8ton, not to mention all 
the other little drops. 

Few suggestions. The persistant drop lcation should be somewhere the Character 
(not player) would logically return, ie tavern, roadside campsite, bank, lair. 
Most existing restpoints would suit as a store room when my back pack fills up. 

The drop chance should not always be 100 though. If a player leaves something 
behind there should sometimes be a chance of theft, decay, forgetting where he 
put it? The more a character pays for a room the more secure it should be, and 
the level of security should be garunteed before sale. Inkeeper "It's a 
comfortably secure room. I can garuntee you possessions will be safe." (100%) 
or "Look pal, it's a bed out of the rain, not a bank." (60%) 

Perhaps in the bigger cities there will be whole houses for sale? 

Original comment by chrisjoe...@gmail.com on 26 Dec 2012 at 10:21