Closed GoogleCodeExporter closed 8 years ago
Thanks for the report.
I've confirmed that this is a bug. It even affects all progressbars in game,
even those on the character screen. However, it's purely cosmetical, but
annoying when playing.
Some google-fu reveals that setting the progressdrawable in xml rather than in
code should resolve the issue. I'll try that shortly.
In the meantime, I'll decrease the issue priority to "low" since it's only
cosmetical. Please let me know if you disagree.
Original comment by oskar.wi...@gmail.com
on 20 Nov 2010 at 9:35
Thats perfectly fine as long as youre aware.
Original comment by The2ndclory
on 20 Nov 2010 at 1:03
This one is fixed.
Original comment by SamuelPl...@gmail.com
on 26 Nov 2010 at 10:23
Perhaps its not fixed.
It works well for my own hp bar. But it happens again lower monsters. If I:
1) attack some easy monsters
2) switch to landscape and back
3) attack the same easy monsters several times it
4) the hp bar in portrait shows only a fraction of the real hp.
Original comment by SamuelPl...@gmail.com
on 26 Nov 2010 at 11:41
version 0.6.6 (I assume; how to make sure?)
android 2.1 (huawei 8110 / T-Mobil pulse)
For me hp bar is ok, but some monster bars are strange (though I don't turn to
landscape)
e.g. 3/3 shown as 50%(!) but 1/3 is already shown ok.
Original comment by surrano
on 8 Dec 2010 at 10:49
Yes the bug is still present in the newest version.
Original comment by SamuelPl...@gmail.com
on 8 Dec 2010 at 11:40
I get the cosmetic HP bar problem in portrait mode, without having been in
landscape mode.
Original comment by kims...@gmail.com
on 18 Dec 2010 at 10:50
The screenshots for a possible quickitems patch, issue 6, shows this problem
still exist and I believe it to draw heal according to 100 HP instead of the
actual maximum HP for the monster. That might be a clue to fix this issue.
Original comment by kims...@gmail.com
on 10 May 2011 at 5:28
This bug might have been fixed in v0.6.9 , since it contained some changes to
the layout of progressbars.
I am not able to reproduce it anymore. Should we close it?
Original comment by oskar.wi...@gmail.com
on 8 Jul 2011 at 12:51
Tried hard to reproduce, but I couldn't.
IMO close it.
Original comment by SamuelPl...@gmail.com
on 9 Jul 2011 at 4:11
Thanks for re-testing.
Closing, fixed in v0.6.9 .
Original comment by oskar.wi...@gmail.com
on 13 Jul 2011 at 8:30
Original issue reported on code.google.com by
The2ndclory
on 19 Nov 2010 at 1:27