Open GoogleCodeExporter opened 8 years ago
And added to this, if there isn't an ideal market system in place where with
supply and demand prices could vary from town to town then just eliminate
weapons and armor from the list of available products to purchase as there is
no added benefit to purchasing something you already own(yes, my fat fingers
have made some mistake purchases).
Original comment by The2ndclory
on 30 Nov 2010 at 12:58
IMO you may need 2 rings giving 2x6 additional attack damage. ;-)
Perhaps if I buy stuff to equip, there could be a window:
Should this item be bought? (with infos about similar items in the inventory)
Original comment by SamuelPl...@gmail.com
on 30 Nov 2010 at 6:33
At least the weaker items should be eliminated. (except for rings). How you
decide what is weaker, though, is a good question.
- Most defensive stuffs have one stat: block. easy. Once you have gloves 6%,
don't show anything weaker than that. (but show e.g. block -9 attack +17)
- Shields have attack penalty and block benefit. Again, easy.
- Weapons are more complicated though. All have AP, attack and damage
(min-max). Those that are same or worse in all four aspects (same or higher AP,
same or lower attack, same or lower min AND! max damage) can be eliminated.
E.g. once you've got iron sword, most of the weapons should be eliminated. The
problem is, as soon as you have the venomous dagger (damage 1-2), most weapons
are back...
Original comment by surrano
on 22 Dec 2010 at 3:17
Once item properties replace the current item scheme then it will become too
complex to define such exclude rules, especially outside the property group.
(suggested in issue 38)
Example: Deadly steel sword of speed
base dmg: 2-5
+ 1-3dmg (deadly)
+ 5% AC (deadly)
+ 10% AC (speed)
Comparing this against plain steel sword is no problem, but against other
properties that give other modifiers like crit is.
Original comment by kims...@gmail.com
on 22 Dec 2010 at 3:35
So you got my point :)
Original comment by surrano
on 22 Dec 2010 at 4:33
I'm against exclude rules. Assume someone wants to buy a very good sword.
Therefore he has to sell his expensive armor to afford it. So he wants to know
what cheaper armor is available, without having to uneqiup or sell the
expensive armor.
The other downside is that exclusion rules should be very complex.
Original comment by SamuelPl...@gmail.com
on 22 Dec 2010 at 10:16
Original comment by oskar.wi...@gmail.com
on 10 Feb 2011 at 6:50
Pull request #25
Original comment by brandon....@gmail.com
on 22 Mar 2015 at 6:18
Original issue reported on code.google.com by
oskar.wi...@gmail.com
on 29 Nov 2010 at 9:44