In 2014 Mozilla started working on a specification called WebVR, that was meant to bring the VR capabilities of сontemporary VR devices to the browsers. It was later superseded by WebXR specification in 2018 and a lot of the things happened since then, we've seen standalone headsets, mobile VR, AR gaining traction, Beat Saber and Half Life: Alyx. But what's the state of things if you want to develop VR/AR web apps? Let's find out
In 2014 Mozilla started working on a specification called WebVR, that was meant to bring the VR capabilities of сontemporary VR devices to the browsers. It was later superseded by WebXR specification in 2018 and a lot of the things happened since then, we've seen standalone headsets, mobile VR, AR gaining traction, Beat Saber and Half Life: Alyx. But what's the state of things if you want to develop VR/AR web apps? Let's find out
Michael Bashurov (he/him) https://twitter.com/saitonakamura
Code of Conduct