Open jkendall327 opened 1 year ago
Sorry, there is no donation/sponsorship system set up for the project right now.
T3LT does not handle anything that is done by a Twee compiler, which includes handling of starting passages, toggling between play and test mode, etc. It is a possible future scope, however.
From a purely Twee perspective, the starting passage is set through the StoryData
special passage, but things like test mode are format specific. From a compiler settings point of view (say, of Tweego), both are set as compiler options when running it.
Hey, thanks for the reply. I would love to see this feature, but I respect having a clear scope for the extension. I only recently started trying out Tweego so I'll see if it can do what I want.
Hey, I added a "Set passage as story start" command in the editor context menu in v0.20.0
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Nothing in the Story Map yet, but this should be a start.
Thanks, this seems cool!
First off, this is a really cool extension that is letting me write a big story outside of the official Twine bundle. Is there anywhere I can buy the dev/s a coffee or something?
The only missing feature that really stands out from Twine is the ability to quickly start a game from a specific passage for the purpose of debugging. I use Harlowe, and you can select any passage and just hit a 'test from here' button to open the story in your browser.
How hard would it be to add a button to the story map that lets you change the startup passage to it (possibly temporarily?)