czaloj / bullet

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btDiscreteDynamicsWorld has synchronizeMotionStates private, and lacks fine grained control #138

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What version of the product are you using? On what operating system?

Bullet 2.71. OSX, Linux, Windows.

Please provide any additional information below.

Please find attached a patch that makes synchronizemotionstates on 
btDynamicsWorld public, and 
moves individual body synchronises into a separate function that can be called 
by an end user.

Original issue reported on code.google.com by chunk...@gmail.com on 7 Nov 2008 at 1:23

Attachments:

GoogleCodeExporter commented 9 years ago
Now with 90% less braindamaged newlines. Please view this patch, not the one 
above.

Original comment by chunk...@gmail.com on 7 Nov 2008 at 1:31

Attachments:

GoogleCodeExporter commented 9 years ago

A big commit prevents your patch. Can you please svn update and re-do it?

Note that there is now access to active objects, see:
http://code.google.com/p/bullet/issues/detail?id=128

Thanks a lot,
Erwin

Original comment by erwin.coumans on 7 Nov 2008 at 3:42

GoogleCodeExporter commented 9 years ago

Original comment by erwin.coumans on 8 Nov 2008 at 4:56

GoogleCodeExporter commented 9 years ago
As discussed on IRC, most of the changes have already been implemented. Here's 
the
last one, that allows an end user to synchronize a single motionstate if they 
choose.

Original comment by chunk...@gmail.com on 8 Nov 2008 at 7:33

Attachments:

GoogleCodeExporter commented 9 years ago

fixed:

http://code.google.com/p/bullet/source/detail?r=1486
http://code.google.com/p/bullet/source/detail?r=1485

Original comment by erwin.coumans on 8 Nov 2008 at 7:34