Open d-gallagher opened 4 years ago
Asteroid behaviour added. Asteroids are Large, Medium and Small and split into two chunks as they are destroyed. Small asteroids are completely destroyed by projectiles and do not break up any further.
Enemy AI added with enemy ships. The navigation is poor at the moment and needs shooting added. Also after play testing it's probably a bad idea to spawn enemy AI into the game area at the level start so I will look into 'wait for time before spawning' behaviour for that. Especially for later levels where there are multiple enemy ships. Similar behaviour can be used for the asteroids so that a level with numerous asteroids doesn't clutter the game area and make it impossible to fly in space w/o colliding into another object.
Are there other enemies in the game besides the asteroids/Mothership? eg: are there other asteroids which 'chase' the player Some details about the asteroid behaviour eg: large asteroids split in two as they are destroyed (after one shot? after multiple shots?), smaller spawn from the destroyed large asteroids with increased velocity and random directions?