Closed d-wasserman closed 7 years ago
This relates to base shape observations and how to adjust the rule to accommodate it potentially. If anyone else notices behavior like this or has an idea of a fix I am still open to it, but I see no reason to keep the ticket open.
This is just a quick write up on something that has been observed on a few occasions. Generally, the Complete Street rule and some of the other rules using UV space 0 (absolute geometry texture space), seem to have weird reactions to large curb radii at intersections. It seems like the street shapes are wider than the street width parameters are communicating. A work around is adjusting the crosswalk and crosswalk-stop bar gap attributes so that the widen transition shapes do not interact with the rest of the splits on the street, but I can't narrow down why this is exactly occurring. If anyone has screenshots or parameter lists that they try for replication I would appreciate the insight.