Open devlavigne opened 1 year ago
@devlavigne - can you share the screenshot you had earlier or something closer up with some examples? We can discuss over screen share later.
@devlavigne - any update on which textures were problematic?
I have the same problem; for some reason, Omniverse applies a different material to each segment of the street where the Complete_Street rule is applied. This does not happen with other street rules.
@AkindofMad can you share some screenshots of what is happening? Does it only happy when set to High LOD? What about low LOD?
@d-wasserman I reached out to CityEngine support regarding this issue, and it appears to be related to how certain materirials are exported to Omniverse.
Outside the scope of what a rule author could address? I am fine with that and I can close the issue if that is the case so please follow up! Thanks again!
There is a issue with the textures and the rule that are creating unexpected results in Nvidia Omniverse.