d-wasserman / Complete_Street_Rule

The Complete Street Rule for ArcGIS CityEngine is a scenario oriented design tool intended to enable users to quickly create procedurally generated multimodal streets.
https://geonet.esri.com/docs/DOC-6915
Apache License 2.0
182 stars 36 forks source link

Omniverse Textures and Normal Maps #50

Open devlavigne opened 1 year ago

devlavigne commented 1 year ago

There is a issue with the textures and the rule that are creating unexpected results in Nvidia Omniverse.

d-wasserman commented 1 year ago

@devlavigne - can you share the screenshot you had earlier or something closer up with some examples? We can discuss over screen share later.

d-wasserman commented 10 months ago

@devlavigne - any update on which textures were problematic?

AkindofMad commented 3 weeks ago

I have the same problem; for some reason, Omniverse applies a different material to each segment of the street where the Complete_Street rule is applied. This does not happen with other street rules.

d-wasserman commented 3 weeks ago

@AkindofMad can you share some screenshots of what is happening? Does it only happy when set to High LOD? What about low LOD?

AkindofMad commented 2 weeks ago

@d-wasserman I reached out to CityEngine support regarding this issue, and it appears to be related to how certain materirials are exported to Omniverse.

d-wasserman commented 2 weeks ago

Outside the scope of what a rule author could address? I am fine with that and I can close the issue if that is the case so please follow up! Thanks again!