Script runner mode was crashing due to the language data being left uninitialized so it was trying to print out null pointers.
This makes it always initialize to the fallback English. I could also make it initialize to GodMode9's active language, but as it currently doesn't use the active font in script runner mode I mirrored that for the language.
Script runner mode was crashing due to the language data being left uninitialized so it was trying to print out null pointers.
This makes it always initialize to the fallback English. I could also make it initialize to GodMode9's active language, but as it currently doesn't use the active font in script runner mode I mirrored that for the language.