Closed Fil closed 4 years ago
Fixed by going a bit more slowly in those cases.where cos(z/2) is negative. See https://observablehq.com/@fil/airy-glsl for the GLSL implementation.
Fixed by going a bit more slowly in those cases.where cos(z/2) is negative. See https://observablehq.com/@fil/airy-glsl for the GLSL implementation.