Closed Fil closed 4 years ago
I can’t see any effect from enabling or disabling the new line of code in the shader, but I assume you know what you’re doing, so 👍 .
This particular issue didn't show for the default parallel = 20° but for higher parallels I had this:
this issue also has the consequence that dragging in those areas results in awful jumps.
I haven't found how to fix the tiny bug at the top corners for phi0 between 20° and 30°.
(Though I don't want to burden you with a review of these small things, I'm always happy to have more eyeballs on my changes.)
(see https://observablehq.com/@fil/armadillo-glsl?collection=@fil/projections)