Open visyan opened 5 years ago
Hi,
I'm trying to incorporate GLText rendering in my app in combination with ARCore rendering (using BackgroundRenderer, PlaneRenderer, ObjectRenderer, for reference: https://github.com/google-ar/arcore-android-sdk/tree/master/samples/hello_ar_java/app/src/main/java/com/google/ar/core/examples/java/common/rendering)
I've tried several things, like changing the order of rendering, disabling depth test, etc.. Nothing seems to help.
These are the error appearing in the log:
W/GLConsumer: [SurfaceTexture--1-7652-1] bindTextureImage: clearing GL error: 0x501
E/ARCoreVideoRenderer: Exception on the OpenGL thread java.lang.RuntimeException: Draw: glError 1281
Any ideas as to what might cause this? Could this be some kind of texture conflict?
Fyi, this is on a Samsung S8, Android 8.0.0
I'm getting the same error. Did you find a solution?
Hi,
I'm trying to incorporate GLText rendering in my app in combination with ARCore rendering (using BackgroundRenderer, PlaneRenderer, ObjectRenderer, for reference: https://github.com/google-ar/arcore-android-sdk/tree/master/samples/hello_ar_java/app/src/main/java/com/google/ar/core/examples/java/common/rendering)
I've tried several things, like changing the order of rendering, disabling depth test, etc.. Nothing seems to help.
These are the error appearing in the log:
W/GLConsumer: [SurfaceTexture--1-7652-1] bindTextureImage: clearing GL error: 0x501
E/ARCoreVideoRenderer: Exception on the OpenGL thread java.lang.RuntimeException: Draw: glError 1281
Any ideas as to what might cause this? Could this be some kind of texture conflict?
Fyi, this is on a Samsung S8, Android 8.0.0