Open WillYuum opened 4 years ago
Where is path consumed? Its not in that stacktrace.
Its part of godot's generated game.js, right?
It sounds like a version incompatibility. I would need to do what I mentioned in #1 and make a map of different configuration values for different engines.
Ah yes, I am using Godot 3.2 and this could be reason for the issue. I think I'll try to put the directory manually from the package files for now.
I hit this issue as well. I am using Godot 3.2.2. I was able to fix it with this in ReactCanvas.tsx
.startGame(pck.replace('.pck', ''), pck)
Godot's js seems to now be looking for a base name it can use to find the wasm file. In my case, my pck file is called index.pck
and my wasm is index.wasm
, so stripping off .pck
enabled Godot to find my wasm file and start the game.
This is what my startGame looks like inside my index.js file that Godot generated
this.startGame = function(execName, mainPack) {
executableName = execName;
var mainArgs = ['--main-pack', getPathLeaf(mainPack)];
return Promise.all([
this.init(getBasePath(execName)),
this.preloadFile(mainPack, getPathLeaf(mainPack)),
]).then(Function.prototype.apply.bind(synchronousStart, this, mainArgs));
};
Based on this error, I am guessing startGame used to be startGame(mainPack)
I am brand new to Godot, so I may be wrong here.
I have added the godot game into my site using the example provided in the repo.
Reproduce: