Closed Jamesika closed 6 years ago
The Reset() in GameTimer.cpp , why not reset mPausedTime???
void GameTimer::Reset() { __int64 currTime; QueryPerformanceCounter((LARGE_INTEGER*)&currTime); mBaseTime = currTime; mPrevTime = currTime; mStopTime = 0; mStopped = false; }
Oh I think it should be called only once ( before game loop )
The Reset() in GameTimer.cpp , why not reset mPausedTime???