The game auth failure does not show the client the error message, the client simply ignores it and proceeds to the character creation (for a null session token account, therefore user is soft-locked in the character selection screen).
For now the solution is disconnecting the client, but the client will never know why: to fix.
Linked to https://github.com/d3v1l401/Bark-and-Barker/pull/21
The game auth failure does not show the client the error message, the client simply ignores it and proceeds to the character creation (for a null session token account, therefore user is soft-locked in the character selection screen).
For now the solution is disconnecting the client, but the client will never know why: to fix.