Open m1egalius opened 3 years ago
Thanks for the details, gonna look into it asap
I've got the exact same issue.
Typically triggers and crashes the server when a player joins the server after someone has interacted with a players inventory.
The server will recover. For the time being I have removed landmines.
[desync] HandleInputData man=SurvivorM_Rolf:03 CANNOT move cmd=SYNC_MOVE src={ type=CARGO item=LandMineTrap:04162 parent=HuntingJacket_Autumn:04138 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=LandMineTrap:04162 parent=PressVest_LightBlue:04186 idx=0 row=0 col=0 f=false } Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:608 scripts/4_World/systems\inventory\dayzplayerinventory.c:1102 scripts/4_World/systems\inventory\dayzplayerinventory.c:482
Runtime mode CLI params: config serverDZ.cfg.active port 2502 profiles profiles adminlog freezecheck dologs filePatching nopause mod @CF;@DayZ Class-Selection; serverMod @GameLabs;
Same problem here... It seems to me that this empty space is exactly the magazine that goes to the weapon when respawning. Does adding other mags end up generating another problem slot?
If you spawn primary or secondary gun with multiple mags, there is unusable space in first container, where other mags spawn. You can't move any item to that slot, and server will print out error once you try. This can be worked around, by spawning additional mags in general items.
Sample config:
Server error: