d4rkc0d3r / d4rkAvatarOptimizer

d4rkpl4y3r's VRChat Avatar 3.0 optimizer
MIT License
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`Normalized Blend Values` ​​option is always disabled for Direct Blend Tree #120

Closed noridev closed 2 months ago

noridev commented 2 months ago

Hello. I am using an asset that moves the breast in the booth. This asset uses the Normalized Blend Values feature of Direct Blend Tree, and when I apply d4rkAvatarOptimizer to the avatar, the Normalized Blend Values ​​setting is turned off, causing problems.

The AvatarOptimizer made by anatawa12's previously had the same problem, and it was caused by making it without considering Normalized Weights. Related Content

Can you please check if the avatar is optimized according to the Normalized Blend Values ​​option status for Direct Blend Tree?

Constraints

This is the FX layer in Play Mode. You can see that Normalized Blend Values is turned off. image

Since the issue persists even with all options disabled, it seems like the underlying processing is causing the issue. image

d4rkc0d3r commented 2 months ago

Seems like Normalized Blend Values doesn't exist in the BlendTree api so I'll have to copy that property with serialized object instead. thanks unity