Closed teehzero closed 1 year ago
After enabling AudioLink and outlines on a different material, the previously failing shader now compiles
EDIT: Reverting the changes I made in-editor by unticking the AudioLink and Outlines boxes does not restore the failing behavior.
I'm just not gonna deal with that as shader keywords will be practically infinite once we get a 2022 unity sdk.
hiii 💜💜💜
d4rk Avatar Optimizer 3.2.2 Poi Pro 9.0a13 VRSGLI Shader Pack v1.2
https://i.imgur.com/JWIe2XG.png https://i.imgur.com/hPGn3Lv.png https://i.imgur.com/BdxPmVG.png The failing material is Poi Pro GeoDissolve with VRSLGI module installed. Functioning materials are Poi Pro with VRSLGI module installed. Let me know if there's anything else I can provide to help.