d4rkc0d3r / d4rkAvatarOptimizer

d4rkpl4y3r's VRChat Avatar 3.0 optimizer
MIT License
402 stars 17 forks source link

Max shader keywords exceeded on optimize #62

Closed teehzero closed 1 year ago

teehzero commented 1 year ago

hiii 💜💜💜

d4rk Avatar Optimizer 3.2.2 Poi Pro 9.0a13 VRSGLI Shader Pack v1.2

https://i.imgur.com/JWIe2XG.png https://i.imgur.com/hPGn3Lv.png https://i.imgur.com/BdxPmVG.png The failing material is Poi Pro GeoDissolve with VRSLGI module installed. Functioning materials are Poi Pro with VRSLGI module installed. Let me know if there's anything else I can provide to help.

teehzero commented 1 year ago

After enabling AudioLink and outlines on a different material, the previously failing shader now compiles

EDIT: Reverting the changes I made in-editor by unticking the AudioLink and Outlines boxes does not restore the failing behavior.

d4rkc0d3r commented 1 year ago

I'm just not gonna deal with that as shader keywords will be practically infinite once we get a 2022 unity sdk.