Closed MLuccia closed 9 months ago
This seems to be caused by one of your renderers having no mesh in them.
Ok its not quite that but close. This happens if you have a MeshRenderer without having a corresponding MeshFilter component on the same game object.
You sure that's the problem? When a search for MeshRenderer/Filter, all the objects have both
Did you try it with 3.4.0 yet? If it still happens for you, reopen the issue.
Having a strange exception with materials, aside from the console log, the only other thing I noticed is that the preview displays a X number of material slots, however, in vrchat the number is different.
I've no idea what could be the issue, as far I can tell it just started randomly.
current options:
`