Open ImTheDeveloper opened 4 years ago
Unsure if its relevant for !eff since we do not account for ships dieing first there
I don't think we currently consider that in !stop either. I have a patch (not mine) that I was going to incorporate at some point and then apparently didn't. I'll look at adding it now.
Aside: It's getting towards time to look at switching to other, better maintained tools or someone forking this. munin has been getting much more attention recently.
Looks like the patch only handles norm <-> norm and emp <-> emp so will need more work...
I don't have time to fix it right now. If you want to have a go, I've posted it here: https://github.com/d7415/merlin/commit/e8014c1c041e1550458c874975c5d0abcc8ade1f. !stop doesn't seem to consider emp targets, !eff doesn't consider norm attacking emp or vice versa.
The current stop command does not take into account emp init
Stopping 1900 Vindicator (11.4k) as t1 requires Gryphon: 1131 (12.4k) Centaur: 699 (15k) Spider: 2639 (11.9k) Scarab: 660 (12.6k) Revenant: 1320 (11.8k) Ghost: 679 (12.1k) Cutlass: 1080 (11.3k) Vindicator: 1584 (9504) Ranger: 660 (13.1k)
In the example spider needs to be around ~5.6k due to being emp'd first by vindicator.
Unsure if its relevant for !eff since we do not account for ships dieing first there