Description
As designers, we have established we want the game to have a relaxed/chill feel. Creatures should be designed to fit that target experience and the narrative surrounding them or the player should also be laid out at a high level
Acceptance Criteria
A few paragraphs detailing the theming and aesthetics of the creatures and the underlying narrative of the game are included in the High Concept subsection of the Game Design chapter in the main game design document
Description As designers, we have established we want the game to have a relaxed/chill feel. Creatures should be designed to fit that target experience and the narrative surrounding them or the player should also be laid out at a high level
Acceptance Criteria A few paragraphs detailing the theming and aesthetics of the creatures and the underlying narrative of the game are included in the High Concept subsection of the Game Design chapter in the main game design document