dERP-Games / Coming-Calamity

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[Story] Theming & Aesthetics high level discussion for creatures #11

Open amonjerro opened 10 months ago

amonjerro commented 10 months ago

Description As designers, we have established we want the game to have a relaxed/chill feel. Creatures should be designed to fit that target experience and the narrative surrounding them or the player should also be laid out at a high level

Acceptance Criteria A few paragraphs detailing the theming and aesthetics of the creatures and the underlying narrative of the game are included in the High Concept subsection of the Game Design chapter in the main game design document

amonjerro commented 8 months ago

Create some placeholder art for now