daanmichiels / igl-hr

Hyperbolic space on the Oculus Rift
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Roundoff in CameraControls #10

Closed daanmichiels closed 9 years ago

daanmichiels commented 9 years ago

When you look around, turning circles (moving your mouse very far to the right or left), eventually the hyperbolic space will look wrong (compressed vertically). I suspect this may be roundoff.

daanmichiels commented 9 years ago

A printout of the 'right' vector shows that it indeed changes length. It becomes much shorter.

daanmichiels commented 9 years ago

Now using correct_roundoff to prevent this. Seems to work well.