daanmichiels / igl-hr

Hyperbolic space on the Oculus Rift
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Replace camera::use #4

Closed daanmichiels closed 10 years ago

daanmichiels commented 10 years ago

The camera should not bind the matrix to the OpenGL state. It should return the projection and view matrix separately, and the main loop should pass the projection matrix to the shader, as well as a premultiplied modelview matrix.

daanmichiels commented 10 years ago

Replaced use by _getprojection and _getview.