Closed LeCountH closed 6 years ago
I am trying to take a look on the error but somehow the mod system doesn't load the error list for the mod, need to ask Fizzer for some help.
In the meantime, while i am waiting for a response, can you maybe send me the mod error.
He says ServerException: Warzone Server returned ModFailed x=ModFailed: Mod "Advanced Diplo Mod V2" Failed: [string "Server_AdvanceTurn.lua"]:323: MoonSharp.Interpreter.ScriptRuntimeException: Mod table PlayerGameData exceeded maximum size. Found 102781 bytes, maximum is 100000 __newindex (External Function)
(Unknown Function) (Server_AdvanceTurn.lua:323)
GameID=15179335
Hook=Server_AdvanceTurn_End
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On Thursday, April 5, 2018, 8:54 AM, dabo123148 notifications@github.com wrote:
In the meantime, while i am waiting for a response, can you maybe send me the mod error.
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ok that could be a longer fix, which only occurs in long games with a lot of mod interaction
I think I have now a fix for it, now I only need to change some stuff so you won't get the mod history of some parts of the mod one turn later then it happens, but that shouldn't take that long. After that I will run some tests and publish the fix
I tested it now as good as possible at the moment and published the fix, so your game should be able to continue. If you run into any problems let me know. But since I don't have a game with the error I can't guarantee 100% that it is fixed.
seems like the data i have is still too much, need to change some things then in order to reduce the data
I limited now the latest messages to a total of 10messages, maybe that helps
Error ServerException: Warzone Server returned ModContainerTimeout nox
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On Friday, April 6, 2018, 6:09 AM, dabo123148 notifications@github.com wrote:
I limited now the latest messages to a total of 10messages, maybe that helps
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I will implement in the next days(think monday since I am bussy for the next few days) a little button for you that allows you to get some debug information that help me track the usage
I also disabled now some mod messages, maybe that is already enough
also please tell me if after my changes the Warzone Server returned ModContainerTimeout nox still happens, cause that's one of the few errors I can't see when it occures
Yes it still happened
ServerException: Warzone Server returned ModContainerTimeout nox
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On Saturday, April 7, 2018, 5:07 AM, dabo123148 notifications@github.com wrote:
also please tell me if after my changes the Warzone Server returned ModContainerTimeout nox still happens, cause that's one of the few errors I can't see when it occures
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sorry, that I didn't worked on it yesterday, I now disabled all new messages, maybe that helps
Same message
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On Tuesday, April 10, 2018, 1:20 PM, dabo123148 notifications@github.com wrote:
sorry, that I didn't worked on it yesterday, I now disabled all new messages, maybe that helps
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Ok seems like it works now with my last change
although I have to undo it again(was a convertion problem of the 10message limit), so if it happens again, tell me
Thank you
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On Wednesday, April 11, 2018, 2:23 PM, dabo123148 notifications@github.com wrote:
Ok seems like it works now with my last change
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Ok
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On Wednesday, April 11, 2018, 2:24 PM, dabo123148 notifications@github.com wrote:
although I have to undo it again(was a convertion problem of the 10message limit), so if it happens again, tell me
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It won't let someone take their turn
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On Wednesday, April 11, 2018, 2:24 PM, dabo123148 notifications@github.com wrote:
Closed #13.
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ServerException: Warzone Server returned ModFailed x=ModFailed: Mod "Advanced Diplo Mod V2" Failed: [string "Server_AdvanceTurn.lua"]:490: MoonSharp.Interpreter.ScriptRuntimeException: Mod table PlayerGameData exceeded maximum size. Found 100157 bytes, maximum is 100000
__newindex (External Function)
(Unknown Function) (Server_AdvanceTurn.lua:490)
GameID=15179335
Hook=Server_AdvanceTurn_End
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On Wednesday, April 11, 2018, 2:24 PM, dabo123148 notifications@github.com wrote:
Closed #13.
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again... now i am interested what you have in your data but i will simply change it back
I want to make peace with some of the AI why can’t I ServerException: Warzone Server returned ModFailed x=ModFailed: Mod "Advanced Diplo Mod V2" Failed: [string "Server_GameCustomMessage.lua"]:135: MoonSharp.Interpreter.ScriptRuntimeException: Mod table PlayerGameData exceeded maximum size. Found 100063 bytes, maximum is 100000
__newindex (External Function)
(Unknown Function) (Server_GameCustomMessage.lua:135)
GameID=15179335
Hook=Server_GameCustomMessage
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On Sunday, April 15, 2018, 11:50 AM, dabo123148 notifications@github.com wrote:
again... now i am interested what you have in your data but i will simply change it back
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That is sadly something I can't really fix, it happens when the mod stores too much data(the data is required to run the mod in all functionality and so happens when the game reaches a point, where it hits the limitations of the mod framework). My workaround is, that it deletes parts of the data after each turn and so it might be possible to make peace with the ai in the next turn otherwise, you should decline/accept then all kind of offers you got since that will also reduce the data in the next turn.
Ok.
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On Tuesday, June 12, 2018, 2:20 PM, dabo123148 notifications@github.com wrote:
That is sadly something I can't really fix, it happens when the mod stores too much data(the data is required to run the mod in all functionality and so happens when the game reaches a point, where it hits the limitations of the mod framework). My workaround is, that it deletes parts of the data after each turn and so it might be possible to make peace with the ai in the next turn otherwise, you should decline/accept then all kind of offers you got since that will also reduce the data in the next turn.
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We have been stuck for 9 days and it won't let us boot people. https://www.warzone.com/MultiPlayer?GameID=15179335%20p=Website&Unity=1