daemitus / SomethingNeedDoing

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suggestion, check cp before starting crafting or when food runs out #62

Closed gurkburk76 closed 2 years ago

gurkburk76 commented 2 years ago

It should be possible (i guess) so see if you have enought cp before starting a craft and if so never start it or stop the loop, sometimes you forget to pop food and the craft gets destroyed witch is a sad scenario, same thing if foods stops at craft 345/2345 as an example :)

daemitus commented 2 years ago

/require "well fed"

On Fri, Apr 22, 2022 at 1:29 PM gurkburk76 @.***> wrote:

It should be possible (i guess) so see if you have enought cp before starting a craft and if so never start it or stop the loop, sometimes you forget to pop food and the craft gets destroyed witch is a sad scenario, same thing if foods stops at craft 345/2345 as an example :)

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daemitus commented 2 years ago

also, /requirestats craft control cp

On Fri, Apr 22, 2022 at 1:29 PM Raymond Lynch @.***> wrote:

/require "well fed"

On Fri, Apr 22, 2022 at 1:29 PM gurkburk76 @.***> wrote:

It should be possible (i guess) so see if you have enought cp before starting a craft and if so never start it or stop the loop, sometimes you forget to pop food and the craft gets destroyed witch is a sad scenario, same thing if foods stops at craft 345/2345 as an example :)

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gurkburk76 commented 2 years ago

Oh that's a bit embarrasing, it does say in the help, my bad! But, so it's can't check the actions and decide for itself if it has enought cp or not then? That would be very dynamic and usefull :) Well, it might not be a big deal on stuff that has rotations that never change, it's mostly for testing different rotations so .. i'll just close this :)