Setting 'Action max timeout retries' doesn't retry commands when running a lua script.
I think its because the call to step = macro.GetCurrentStep(); in ProcessMacro moves the lua script to the next step.
Saving and executing the failed step should fix the issue.
Setting 'Action max timeout retries' doesn't retry commands when running a lua script.
I think its because the call to
step = macro.GetCurrentStep();
inProcessMacro
moves the lua script to the next step. Saving and executing the failed step should fix the issue.