dag10 / HoloViveObserver

Shared Reality: Observe a VR session from the same room using a HoloLens!
http://drewgottlieb.net/2017/01/31/mixing-reality-with-vr.html
MIT License
134 stars 31 forks source link

Cannot build to hololens #12

Open reillydonovan opened 6 years ago

reillydonovan commented 6 years ago

hi, when trying to compile from VS 2017 I am returned the following: Severity Code Description Project File Line Suppression State Error The command ""D:\Builds\HO02\Unity\Tools\AssemblyConverter.exe" -platform=uap -lock="D:\Builds\HO02\Vive Observer\project.lock.json" -bits=32 -configuration=Release -removeDebuggableAttribute=False -uwpsdk=10.0.15063.0 -path="." -path="D:\UnityVersions\Unity_5_5_2f1\Editor\Data\PlaybackEngines\MetroSupport\Players\UAP\dotnet\x86\Release" "D:\Builds\HO02\Vive Observer\Assembly-CSharp.dll" "D:\Builds\HO02\Vive Observer\UnityEngine.dll" "D:\Builds\HO02\Vive Observer\UnityEngine.UI.dll" "D:\Builds\HO02\Vive Observer\UnityEngine.HoloLens.dll" "D:\Builds\HO02\Vive Observer\UnityEngine.Networking.dll" "D:\Builds\HO02\Vive Observer\UnityEngine.VR.dll"" exited with code 1. Vive Observer D:\Builds\HO02\Vive Observer\Vive Observer.csproj 287

any suggestions?

reillydonovan commented 6 years ago

ok I got it to deploy to the hololens in 2017.1.1f1 Now when I go thru the alignment with the controllers I align and it says its aligned but then nothing seems to happen. Should the aligned virtual controller now align with the physical controller from the hololens perspective?

dag10 commented 6 years ago

Sorry for my delay, I'm on vacation in Southeast Asia for the time being.

There won't be any "virtual controller" after you align. Once you align (make sure you intersect your controller with the temporary purple "virtual controller" when you align), start creating blocks. You do this by simultaneously squeezing and releasing the triggers of both controllers, which will create a block between both controllers.

You should at least see this through the VR headset, and if aligned correctly/successfully, you should also see this through the HoloLens. On Thu, Jul 5, 2018 at 4:31 AM reillydonovan notifications@github.com wrote:

ok I got it to deploy to the hololens in 2017.1.1f1 Now when I go thru the alignment with the controllers I align and it says its aligned but then nothing seems to happen. Should the aligned virtual controller now align with the physical controller from the hololens perspective?

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reillydonovan commented 6 years ago

Great thanks for this I got it to work! Out of curiosity, how do I make my own custom object that can be shared between the Vive and Hololens? Like say I had my own custom 3D model that I wanted to have stick to the controller?