Open molecule opened 6 years ago
To give an update on this...here is
*My current setup:
What happens:
Found no matches. Refreshing match list...
(Filename: C:/buildslave/unity/build/artifacts/generated/Metro/runtime/DebugBindings.gen.cpp Line: 51)
MatchMakingClient ListMatches :https://mm.unet.unity3d.com/json/reply/ListMatchRequest
(Filename: C:/buildslave/unity/build/artifacts/generated/Metro/runtime/DebugBindings.gen.cpp Line: 51)
Any tips or input would be much appreciated!
This is a similar troubleshooting question as Issue 5. What exactly is the expected network setup required for this? I'm on a university campus, so we are limited in the configurations we can do. Right now, we have a router that's connecting the Desktop running the VR app, and the HoloLens is wirelessly connected to that. Of course, this router is not connected to the Internet, so the Unity Steam app complains. I can hopefully setup the desktop to connect to the Campus wifi and still be connected to the local router over ethernet, but wanted to ask about details in the meantime while I'm working on getting that setup. Will that even work? I'm not sure we'll be able to do anything else through the campus WiFi without a lot of extra bureaucracy.
Can you describe the expected network setup you envision to aid in troubleshooting?
P.s. I am planning to update the README to hopefully make things go a little more smoothly for the next person, and ultimately try and move this to the latest versions of Unity, plus add a Vuforia-style calibration step for aligning the HoloLens and the Vive. Thanks for making it available!