Open bryanxander opened 9 months ago
On Fri, Dec 1, 2023, 15:58 bryanxander @.***> wrote:
Hello, I tested the plugin in UE 5.3 (with the v1.0.13 release). I couldn't get it to work in my project so I tested from scratch. It seems the plugin works fine in BLUEPRINT projects, but not with C++ projects.
Whenever I try to launch render.cmd, rather than the renderer window, a regular 3d viewport pops up and remains frozen. Screenshot.2023-12-01.095709.png (view on web) https://github.com/dagon10102010/uepanotool/assets/17472347/c5f16478-7143-47c8-9a4b-7d65fbf4dd9b
Any idea what might cause this ?
Thanks! Bryan
— Reply to this email directly, view it on GitHub https://github.com/dagon10102010/uepanotool/issues/5, or unsubscribe https://github.com/notifications/unsubscribe-auth/AGGFODAY3JU5JCZ6BOXNNQ3YHGL3RAVCNFSM6AAAAABACP6IKCVHI2DSMVQWIX3LMV43ASLTON2WKOZSGAZDANBRG44DMMA . You are receiving this because you are subscribed to this thread.Message ID: @.***>
Hello, I tested the plugin in UE 5.3 (with the v1.0.13 release). I couldn't get it to work in my project so I tested from scratch. It seems the plugin works fine in BLUEPRINT projects, but not with C++ projects.
Whenever I try to launch render.cmd, rather than the renderer window, a regular 3d viewport pops up and remains frozen.
Any idea what might cause this ?
Thanks! Bryan