Open jstsmthrgk opened 1 month ago
error "GLM: GLM_GTX_component_wise is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
invoked:
GLM_GTX_component_wise
GLM_GTX_norm
GLM_GTX_quaternion
all errors via:
In file included from /home/oznogon/git/daid/EmptyEpsilon/_build/_deps/glm-src/glm/gtx/norm.hpp:19,
from /home/oznogon/git/daid/SeriousProton/src/vectorUtils.h:7,
...
───────┬─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
│ File: SeriousProton/src/vectorUtils.h
───────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
1 │ #ifndef SFML_EXTRA_VECTOR_UTILS_H
2 │ #define SFML_EXTRA_VECTOR_UTILS_H
3 │
4 │ #include <math.h>
5 │
6 │ #include <glm/geometric.hpp> //for glm::lenght and glm::dot
7 >> #include <glm/gtx/norm.hpp> //for glm::lenght2
8 │
glm/gtx/norm.hpp also invoked in EmptyEpsilon/src/mesh.cpp and particleEffect.cpp
I haven't checked how much of GLM we are using, but I might consider replacing it. I've seen in another project that it adds a significant amount of compile time for something that we mainly use as a few structs with overloaded operators.
Appearantly some features are now gated behind a feature flag and have to be enable with
before including, i came upon this issue as I tried to get the new version to compile on Arch Linux, I found the stopgap solution for building here: https://github.com/NixOS/nixpkgs/pull/308253#issuecomment-2106371795 (i.e. passing
-DCMAKE_CXX_FLAGS=-DGLM_ENABLE_EXPERIMENTAL
to cmake) but it should probably just be put into the code itself.