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daid
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LADXR
Legend of Zelda: Links awakening DX: Randomizer [LADXR]
https://daid.github.io/LADXR/
MIT License
41
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Removes accidental left in quotation marks
#168
palex00
closed
2 weeks ago
0
Typo fixes
#167
palex00
closed
2 weeks ago
0
The owlstatues default is '', not 'none'
#166
kbranch
closed
1 month ago
0
dungeon dive itempool adjustment
#165
EpochFlame
closed
1 month ago
4
sword, shield, boomerang trade, and tarin consts
#164
EpochFlame
closed
2 months ago
0
Mermaid statue scale bugfix
#163
EpochFlame
closed
2 months ago
0
de-deprecate github workflow
#162
EpochFlame
closed
2 months ago
0
patch the color book shadow
#161
EpochFlame
closed
2 months ago
2
enforce const usage
#160
EpochFlame
closed
2 months ago
3
Added CheckMetadata for the keyhole checks
#159
kbranch
closed
4 months ago
0
Fixed a couple pit_bush exits
#158
kbranch
closed
6 months ago
0
Location names
#157
kbranch
closed
6 months ago
4
Magnifying Lense changes
#156
Catobat
closed
6 months ago
0
Restore enemy visibility in Mermaid Statue Cave
#155
Catobat
closed
6 months ago
0
Hint changes
#154
Catobat
closed
6 months ago
0
Fix issue with some of the bingo goals
#153
Catobat
closed
6 months ago
0
Add a script to launch the LADXR web UI locally (issue #56)
#152
rbreu
closed
6 months ago
0
hell logic hookshot spam applications + new jesus buffer application to kanalet phone
#151
dragonc0
closed
6 months ago
0
Bingo additions
#150
Catobat
closed
7 months ago
0
fix advanced logic issues and recent community decisions/findings
#149
dragonc0
closed
7 months ago
0
Add pot throwing to hit the D3 switch to hard logic
#148
kbranch
closed
7 months ago
0
Leaving the castle bush entrance doesn't need a bush breaker
#147
kbranch
closed
7 months ago
0
Dungeon 6 fix 4 key6 situation and some advanced logic bugs
#146
dragonc0
closed
7 months ago
0
Adjust armos maze traversal in normal logic to require an item to deal with armos
#145
dragonc0
closed
7 months ago
0
Fix total check count
#144
Catobat
closed
7 months ago
0
D6: adjust killing wizrobes, and add assumed logic requirements from previous nodes
#143
dragonc0
closed
7 months ago
0
d0: allow options for karakoro in higher logics
#142
dragonc0
closed
7 months ago
0
add boomerang to animal_village_bombcave hard logic
#141
dragonc0
closed
7 months ago
0
EVEN MORE MARIN SPLASH
#140
muffinjets
closed
8 months ago
0
Allow reentering some entrances in decoupled ER modes
#139
kbranch
closed
6 months ago
1
ALttP check metadata
#138
kbranch
closed
8 months ago
0
Fixed reading outdoors->outdoors when multiple doors on screen
#137
kbranch
closed
8 months ago
0
add boomerang to animal_village_bombcave logic
#136
panicbit
closed
7 months ago
5
Fix d1 hard logic being applied to normal logic
#135
dragonc0
closed
8 months ago
0
Make bonus seashells not missable and randomize them
#134
Catobat
closed
6 months ago
0
Allow readEntrances to correctly read screens with multiple entrances
#133
kbranch
closed
8 months ago
1
Restore vanilla map when rooster is an item
#132
Catobat
closed
8 months ago
1
RandomItemPlacer places dungeon keys first
#131
Catobat
closed
7 months ago
2
d4 fix miniboss connection in hard+ logic
#130
dragonc0
closed
8 months ago
0
Fix logic issues d1 & d4
#129
dragonc0
closed
8 months ago
0
Website: Remember valid ROM
#128
Catobat
closed
9 months ago
0
Glitch logic d3 superjump and d6 elephant bomb trigger
#127
dragonc0
closed
10 months ago
0
Question on randomizer methods
#126
semiticgod
opened
10 months ago
1
Logic bye l2 bracelet
#125
dragonc0
closed
11 months ago
0
Website: Typo fixes
#124
threeandthreee
closed
7 months ago
1
Website: check that filter_function is function
#123
threeandthreee
closed
1 year ago
0
Website: Bold text in field when non-default option selected
#122
threeandthreee
closed
1 year ago
0
Website: remove aesthetic options from seed share link
#121
threeandthreee
closed
1 year ago
0
Website: Add option to lock settings in permalink
#120
threeandthreee
opened
1 year ago
5
Remove magic powder as item enabling gibdos kill in Turtle Rock
#119
gamefreq0
closed
1 year ago
0
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