dak0ta101 / ps2ls

Automatically exported from code.google.com/p/ps2ls
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Models export obj into a big pile of random polygons. #4

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Export any model according to your youtube video.
2.
3.

What is the expected output? What do you see instead?

A big pile of blocky polygons. If I for isntance export the galaxy marketing 
model LOD0 I get something that sort of resembles a galaxy only is VERY blocky.

What version of the product are you using? On what operating system?

ps2ls_1_1_0_72.zip with windows 7 64bit.

Please provide any additional information below.

I export the models in exactly the same way as in your video, even use the same 
meshlab. However all OBJ's show a very very blocky version of the model. Hope 
that helped! Good luck. Cant wait for your to implement some texture support. I 
have some great ideas.

Original issue reported on code.google.com by DaanPo...@gmail.com on 30 Dec 2012 at 9:10

GoogleCodeExporter commented 8 years ago
I exported the following models with the default export settings without any 
problems viewing them in MeshLab 1.3.2:

Vehicle_Common_Galaxy_Marketing_Deployed_LOD0.dme
Vehicle_Common_Galaxy_Marketing_Deployed2_LOD0.dme
Vehicle_Common_Galaxy_Marketing_LOD0.dme

I'm going to need some more information on this one.  Please provide me with 
the following:

1. Names of what models exported incorrectly.
2. The erroneous .OBJ files that were exported using ps2ls.

Thanks!

Original comment by cmbasnett on 31 Dec 2012 at 12:53

GoogleCodeExporter commented 8 years ago
It turns out that when writing the floats to the file, the string 
representation of the float depends on your region.

On affected machines, the float value of 0.1935632 would be output as 0,1935632 
which results in incorrect parsing when importing the OBJ to other programs.

This will be fixed for the next release.

Original comment by cmbasnett on 4 Jan 2013 at 9:44

GoogleCodeExporter commented 8 years ago
Fixed in r95.

Original comment by cmbasnett on 7 Jan 2013 at 6:33