Closed blurymind closed 9 years ago
I am also really exited for future releases for the same reasons as you. This project shows a lot of potential. I would love to see a roadmap.
I agree with all of your suggestions, however I think that the layers should be in a separate panel. Having multiple timelines like shown in your picture seems redundant to me since the current, starting, and ending frames will be the same on all of the timelines. I think it would be better if left with only one timeline and had it show dots either for the active layer, or a merged version from all of the layers.
Also to build a little bit upon your improve onion skinning idea, the colors should be configurable for people who have color blindness or even simply a preference for certain colors.
I suggest that the developers look into other existing animation software such as toonboom and tvpaint for refference about the animation timeline. It's best to look into existing succesful designs and take the best parts :)
yes, it will be nice if onion skinning colors are configurable.
Hi Blurymind,
Roadmap: I will try to share this once I have it. I don't want to be secretive, I'm just a bit busy ;-)
you do need a time line for each layer. The preview range is a global value. Have you used flash,toonboom or tvpaint? The dope sheet in blender? Their layers have individual timelines. It's part of the workflow - being able to compare keyframes is very important.
ah i just read dalboris' comment. I am glad it is planned. Yes, you have the right idea indeed. :)
Makes me very excited to get the goods the day you commit them to github. Now that we have a build script at AUR, things will be very interesting for me in the coming months.
Thank you for developing this awesome baby
to me onion skinning the inbetweens is useful only when you do the spacing of movement. For posing, it is key to tell the onion skin to show the previous/next (1-5 or 6 at least) keyframes without the tweens
Yeah, you guys make some good points about the timeline. Now that I think about it a bit more, it makes much more sense, my bad!
Another must have feature imo is the ability to HOLD a drawing/keyframe for more than 1 frame! And also be able to turn on and off all existing tweening globally. That way it would be easier to determine the timing of action, before you set up it's spacing. I made another crude mockup: Holding a drawing for more than one frame is very important early on in the workflow, before you do any work on the inbetweening!
Moving keyframes in the timeline, copying and pasting them, inserting frames before and after keyframes. Selecting multiple keyframes,etc.These are all key features that are needed. You probably have them on the roadmap.
Apologies if its already in there, I couldnt find it
btw the krita developer working on animation features this year made a timeline design mockup: http://kritaanimation.blogspot.com/2015/05/hitting-ground-running.html
Maybe you would find it interesting :) Not saying its the solution here, just a source of ideas. He obviously ripped off the onion skin editor from tvpaint :D
So many great designs from the Krita folks! I'd definitely use this as inspiration :-)
@dalboris maybe not just as an inspiration, think about integration: Krita is missing good vector tools, and Vpaint is apparently already being considered : https://mail.kde.org/pipermail/kimageshop/2015-August/012850.html
I'm looking into it, with the probably far-fetched goal to add vpaint layers as a new vector layertype for Krita
I'm not even talking about the animation branch (you can check the blog here: http://kritaanimation.blogspot.com/), but that can awesome.
Of course, this is just a mere pipe dream, and most likely you want to keep this as a standalone project, but Vpaint can gain a few things from integrating with Krita, like a great user base, windowing, workspaces, exporting options, a bunch of tools to build upon...Am I making a good pitch here? :D
You will get some of their experienced developers too. The thing is to start a conversation with them, so as to plan a partnership where they contribute to and support vpaint's core vac functionality, while it is a part of krita. Any bugfixes would then feed back to this repository.
This way for example mypaint developers sepparated it's brush engine from mypaint , so other developers can contribute to it and integrate it in their software.
On Thu, Aug 13, 2015 at 5:14 PM, Sruloart notifications@github.com wrote:
@dalboris https://github.com/dalboris maybe not just as an inspiration, think about integration: Krita is missing good vector tools, and Vpaint is apparently already being considered : https://mail.kde.org/pipermail/kimageshop/2015-August/012850.html
I'm looking into it, with the probably far-fetched goal to add vpaint layers as a new vector layertype for Krita
I'm not even talking about the animation branch (you can check the blog here: http://kritaanimation.blogspot.com/), but that can awesome.
Of course, this is just a mere pipe dream, and most likely you want to keep this as a standalone project, but Vpaint can gain a few things from integrating with Krita, like a great user base, windowing, workspaces, exporting options, a bunch of tools to build upon...Am I making a good pitch here? :D
— Reply to this email directly or view it on GitHub https://github.com/dalboris/vpaint/issues/1#issuecomment-130691538.
Blender developers did the same for cycles rendering engine and even gave it a MIT license, so it can be used by proprietary competitors. This led to partnership and support from other developers.
On Thu, Aug 13, 2015 at 10:08 PM, Todor Imreorov blurymind@gmail.com wrote:
You will get some of their experienced developers too. The thing is to start a conversation with them, so as to plan a partnership where they contribute to and support vpaint's core vac functionality, while it is a part of krita. Any bugfixes would then feed back to this repository.
This way for example mypaint developers sepparated it's brush engine from mypaint , so other developers can contribute to it and integrate it in their software.
On Thu, Aug 13, 2015 at 5:14 PM, Sruloart notifications@github.com wrote:
@dalboris https://github.com/dalboris maybe not just as an inspiration, think about integration: Krita is missing good vector tools, and Vpaint is apparently already being considered : https://mail.kde.org/pipermail/kimageshop/2015-August/012850.html
I'm looking into it, with the probably far-fetched goal to add vpaint layers as a new vector layertype for Krita
I'm not even talking about the animation branch (you can check the blog here: http://kritaanimation.blogspot.com/), but that can awesome.
Of course, this is just a mere pipe dream, and most likely you want to keep this as a standalone project, but Vpaint can gain a few things from integrating with Krita, like a great user base, windowing, workspaces, exporting options, a bunch of tools to build upon...Am I making a good pitch here? :D
— Reply to this email directly or view it on GitHub https://github.com/dalboris/vpaint/issues/1#issuecomment-130691538.
and even gave it a MIT license
No they gave it Apache v2 license
I would like to look back to the original intent of this issue and ask @dalboris to please put a roadmap as the top priority. There are many questions that are asking for the same features (transformation, erasers, svg support, etc.) and a list of planned features would help reduce some of this repetition that you will no doubt get tired of very quickly (if you have not already). It will also help potential contributors to decide what is important to work on. Also, I feel this project needs a more definitive expression of what its goals are. You've hinted at commercializing in the future, and now we're discussing integration into other projects. I feel that it is necessary for you to put your views on these and other potential future directions for this project out into the open so that people involved in this project know what to expect.
ah right. Sorry I remembered it wrong. Thank you for sharing the link to the article. Its a great example of moving away from GPL in order to allow for commercial software developers to get on the train
On Thu, Aug 13, 2015 at 11:05 PM, scribblemaniac notifications@github.com wrote:
and even gave it a MIT license
No they gave it Apache v2 license http://code.blender.org/2013/08/cycles-render-engine-released-with-permissive-license/
I would like to look back to the original intent of this issue and ask @dalboris https://github.com/dalboris to please put a roadmap as the top priority. There are many questions that are asking for the same features (transformation, erasers, svg support, etc.) and a list of planned features would help reduce some of this repetition that you will no doubt get tired of very quickly (if you have not already). It will also help potential contributors to decide what is important to work on. Also, I feel this project needs a more definitive expression of what its goals are. You've hinted at commercializing in the future, and now we're discussing integration into other projects. I feel that it is necessary for you to put your views on these and other potential future directions for this project out into the open so that people involved in this project know what to expect.
— Reply to this email directly or view it on GitHub https://github.com/dalboris/vpaint/issues/1#issuecomment-130824163.
@sruloart Yes, integration into other packages, e.g. Krita, would be really nice, I think we should keep that in mind. @scribblemaniac Yes, a roadmap and clarification of what the goals are is definitely the top priority, I'm working on it! I just released the code one week ago, I didn't expect people to be eager to contribute so fast ;-)
@dalboris Thank you! :smile:
exciting! Looking forward to the next release ;)
By the way, blurymind, would you mind creating a separate issue for each features you proposed here? This way, we can close this one, then independently discuss each feature. Thank you!
no problem :) I would be happy to do it
Great, thx!
I don't see "Export animations as SMIL SVG" on the roadmap. Please add it to your roadmap, it is very important. SMIL is the THE standard format for animations, used both for the Web as part of SVG:
http://www.w3.org/TR/SMIL/ http://codepen.io/search?q=smil&limit=all&depth=everything&show_forks=false
… and as the official OpenDocument format for animations and graphic effects:
Many professional animation packages can import, edit and save directly in SMIL. With SMIL support you can do in minutes things that would require days to do otherwise. It also provides an universal interchange format for animations.
Hi, frst of all thank you for this amazing contrubution to the open source world of animation and vector graphics.
Would it be possible to share the development roadmap for vpaint? I am very excited as to what is to come to future releases!
As an animator and cleanup artist/inbetweener - I've used toonboom and tvpaint in the past. Vpaint is a very exciting piece of software for me, because of it's open source nature and the underlying technology which is really revolutionary!
Some of the biggest features that would get me to use vpaint more professionally: