Open GGAlanSmithee opened 1 month ago
Here's are visual examples to better communicate the idea
I just re-read the README.md :
Notice that the trees above both snap to ground and ignore the footpath. This can be toggled by layer masks
so the part about carving paths in a ScatterShape
is already supported - amazing!
It would be really cool if you could create subtraction shapes for things such as
WallMeshShaper
carving a path in a forest (ScatterShaper
)In addition to this, it would be cool to support addition operations, for things such as T-shaped walls, but I suspect this is a fair bit harder than the subraction-operations.
I have no idea how hard something like this would be. I would be willing to help if you would consider something like this, but I would require guidance.